PLATINUM ELSA
lvl
90
7
7
PLATINUM ELSA
Power: 735
HERO; OFFENSE; WILDS; FROZEN; PLATINUM
Offense:
2,215
2,215
Defense:
668
668
Health:
21,542
21,542
Recovery:
414
414
Crit Chance:
24.00%
24.00%
Crit Power:
150.00%
150.00%
Speed:
132
132
Potency:
40.00%
40.00%
Tenacity:
5.00%
5.00%
Precision:
29.00%
29.00%
Evasion:
10.00%
10.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
FROSTY VOLLEY
Deal 1,971 damage to target opponent.
If Marshmallow is a teammate then he will assist.
If Marshmallow is a teammate then he will assist.
LVL 1
SPECIAL
STAY AWAY
Deal 2,990 damage to target opponent.
Inflict [DEFENSE DOWN] for 2 turns and 30% chance to inflict [CRIT CHANCE DOWN] for 1 turn.
If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 5,816 Health to Platinum Elsa.
Inflict [DEFENSE DOWN] for 2 turns and 30% chance to inflict [CRIT CHANCE DOWN] for 1 turn.
If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 5,816 Health to Platinum Elsa.
LVL 1
SPECIAL
ICE WALL
Deal 5,039 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns.
If Marshmallow is a teammate then grant 1 Evasion to Platinum Elsa.
If Marshmallow is a teammate then grant 1 Evasion to Platinum Elsa.
LVL 1
PASSIVE
MARSHMALLOW
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [TAUNT] for 1 turn.
On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn.
Marshmallow has 14,864 Health and 534 Defense and has the following abilities:
Basic: Deal 1,108 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,104 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and Counter.
Summon Marshmallow at a random location. Grant Marshmallow [TAUNT] for 1 turn.
On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn.
Marshmallow has 14,864 Health and 534 Defense and has the following abilities:
Basic: Deal 1,108 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 2,104 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and Counter.
LVL 1
PASSIVE
SNOWFLAKE
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].
When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.
[EMPOWERED]: Gain a bonus 20% Offense stat and restore 6,210 health to self.
When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.
[EMPOWERED]: Gain a bonus 20% Offense stat and restore 6,210 health to self.
LVL 1
PASSIVE
ENOUGH!
On turn start, deal 7,407 damage to all opponents. 25% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.
If Marshmallow is a teammate then he will assist.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.
If Marshmallow is a teammate then he will assist.
Full Gear List
1,666,000
480
360
800
120
300
280
280
480
400
800
315
315
360
40
90
280
240
460
200
150
200
50
400,000
160
120
400
120
140
140
140
Gear Tier 9
518,000
160
120
200
240
200
400
60
80
80
135
180
180
20
45
Gear Tier 10
748,000
160
120
200
240
200
400
280
240
460
200
150
200
80
60
80
180
135
180
50
20
45